January 8, 2019 - Introduction
Additional reading and resources
Unity - Interface & Essentials: Using the Unity Interface (only 1-7)
Unity - Interface & Essentials: Essential Unity Concepts (only 1-4)
Unity - Scripting: Scripts as Behaviour Components
Unity - Scripting: Awake and Start
Unity - Scripting: Update and FixedUpdate
Unity - Scripting: GetButton and GetKey
Unity - Scripting: GetAxis
Unity - Scripting: GetComponent
Unity - Scripting: Delta Time
Unity - Scripting: Instantiate
Game Programming Patterns - Component
Assignment: A01 - Game Development Foundations and Setup
Assignment Due: - A01 Due on 18 January 2019 at 9:00PM
Project Proposal: Due on 22 January 2019 at 9:00PM
January 11, 2019 - Vectors and Transformations
Additional reading and resources
Mukundan, Chapter 1: Introduction
Mukundan, Chapter 2: Mathematical Preliminaries (only 2.1 - 2.2, 2.6)
Homogeneous Coordinates
Homogeneous coordinates Resource 2
Homogeneous coordinates Resource 3
Unity - Scripting: Vector Math
Unity - Scripting: Translate and Rotate
January 15, 2019 - 3D rotations and Scene Graphs
Additional reading and resources
Mukundan, Chapter 5: Quaternions (only 5.1 - 5.2, 5.4 - 5.5)
Mukundan, Chapter 3: Scene Graphs (only 3.1 - 3.7)
- (note: for practical purposes, group nodes may contain geometry)
Mukundan, Chapter 6: Kinematics (only 6.1 - 6.2, 6.4 introduction, 6.4.1)
Unity - Scripting: Quaternions
January 18, 2019 - Game Design Foundations and Playtesting
Additional reading and resources
The Chemistry Of Game DesignFlow theory (only 1-6)
Self-determination theory (only 1-2)
Thinking Aloud: The #1 Usability Tool Game Programming Patterns - Game Loop
Game Programming Patterns - Update Method
Scene Graph
Assignment: A02 - Player controls and interaction
Assignment Due: - A02 Due on 1 February 2019 at 9:00PM
January 22, 2019 - Sprites
Additional reading and resources
Unity - 2D Mode: Unity for 2D (only 2-6)
Mukundan, Chapter 2: Mathematical Preliminaries (only 2.3, 2.8)
Texture mapping (only 1)
UV mapping
Project Proposal - Due today at 9:00PM
January 25, 2019 - Meshes
Additional reading and resources
Mukundan, Chapter 8: Mesh Processing (only 8.1 - 8.5)
Unity - Graphics: Geometry in Unity
Sprites
January 29, 2019 - Curves
Additional reading and resources
Mukundan, Chapter 2: Mathematical Preliminaries (only 2.5)
Mukundan, Chapter 7: Curves and Surfaces (only 7.1 - 7.6)
Project Checkpoint1 Due on 15 February 2019 at 9:00PM
February 1, 2019 - Skeletal Animation
Additional reading and resources
Mukundan, Chapter 4: Skeletal Animation (only 4.1, 4.3 - 4.7)
Mukundan, Chapter 5: Quaternions (only 5.6)
Unity - Animation: Animating (only 1-3)
Unity - Animation: Controlling Animation
Curves and Meshes
Assignment: A03 - Character Modeling and Animation
Assignment Due: - A03 Due on 15 February 2019 at 9:00PM
February 5, 2019 - Animation Principles
Additional reading and resources
12 basic principles of animation
THE ILLUSION OF LIFE
Unity - Audio: Audio Setup
Project Checkpoint1 Due on 15 February 2019 at 9:00 PM
February 8, 2019 - Projections and Rasterizing
Additional reading and resources
OpenGL Programming Guide: Viewing - Projection Transformations
OpenGL Programming Guide: Viewing - Viewport Transformation
Bresenham's line algorithm
Software Rasterization Algorithms for Filling Triangles
Animation
February 12, 2019 - Lighting and Graphics Pipeline
Additional reading and resources
The Phong Model and the concepts of Illumination Models and BRDF
Unity - Introduction to Lighting and Rendering(only 1-3)
Unity - Rendering and Shading (only 1-7)
Unity - Materials, Shaders & Textures
Unity - Vertex and fragment shader examples
Game Programming Patterns - Double Buffer
Project Checkpoint1 Due on 15 February 2019 at 9:00PM
February 15, 2019 - Collision Detection, Rigid Bodies, and
Particle Systems
Additional reading and resources
Coutinho, Chapter 3: Particle Systems (only 3.1 - 3.3)
Additional reading and resources
Mukundan, Chapter 9: Collision Detection (only 9.1.1 - 9.1.2, 9.2.1, 9.2.3, 9.3 - 9.5)
Unity - Physics: Colliders
Unity - Physics: Colliders as Triggers
Unity - Physics: Collider 2D
Game Programming Patterns - Spatial Partition
Rendering
Coutinho, Chapter 1: Dynamic Simulations (only 1.1 - 1.3)
Unity - Physics: 3D Physics (only 3-9)
Unity - Physics: 2D Physics (only 1-2, 4-9)
Physics
Assignment: A04 - Game Physics and Racing Mechanics
Assignment Due: - A04 Due on 1 March 2019 at 9:00 PM
February 19, 2019 - No class
February 22, 2019 - Project Playtesting - Project Checkpoint 1
Project Checkpoint1 Due Today at 9:00 PM
February 26, 2019 - Tree and Graph Search
Additional reading and resources
Yannakakis, Chapter 2: AI Methods (only 2.1, 2.3)
Introduction to A*Unity - Navigation: Navigation Basics (all)
March 1, 2019 - Finite State machines and Behavior Trees
Additional reading and resources
Yannakakis, Chapter 2: AI Methods (only 2.2)
Behavior trees for AI: How they work
Game Programming Patterns - StateNavigation
Assignment: A05 - Pathfinding and Graph Search
Assignment Due: - A05 Due on 17 March 2019 at 9:00 PM
Project Checkpoint 2 Due on 22 March 2019 at 9:00 PM
March 5, 2019 - Spring break
March 8, 2019 - Spring break
March 12, 2019 - Behavior Trees Continuation
Assignment: A06 - NPC AI - Finite State Machines and Behavior trees
Assignment Due: - A06 Due on 19 March 2019 at 9:00 PM
March, 15, 2019 - Flocks and Crowds
Additional reading and resources
Flocks, Herds, and Schools: A Distributed Behavioral Model
​
March 19, 2019 - No class (I will be attending "Games User research Summit (GUR-2019)")
March 22, 2019 - Project Playtesting and checkpoint2
Project Checkpoint2 Due Today at 9:00 PM
Project final is due on 16 April 2019 at 9:00 PM
March 26, 2019 - Human Computation Games - Guest lecture by Prof. Seth Cooper
Additional reading and resources
Labeling images with a computer game
The challenge of designing scientific discovery games
March 29, 2019 - Procedural Content Generation
Additional reading and resources
Yannakakis, Chapter 4: Generating Content
Assignment: A07 - Procedural Content Generation and Game Analytics
Assignment Due: - A07 Due on 5 April 2019 at 9:00 PM
April 2, 2019 - Game Analytics
Additional reading and resources
Seif el-Nasr, Chaper 9: Sampling for Game User Research
Seif el-Nasr, Chaper 17: Spatial Game Analytics
Project final is due on 16 April 2019 at 9:00 PM
April 5, 2019 - Augmented Reality
Additional reading and resources
Assignment: A08 - Augmented Reality
Assignment Due: - A08 Due on 12 April 2019 at 9:00 PM
April 9, 2019 - AR continuation and FSM coding
April 12, 2019 - Revision and AR grading
April 16 , 2019 - Project Presentations
Project final is due today at 9:00 PM















