Dr. Pratheep Paranthaman
Selected Works

Journal Articles, Book Chapters & Conference Papers

Electroencephalogram-Based Analysis of Monomodal and Multimodal Interaction in Mixed Reality Games

Paranthaman, P.K., Bajaj, N., & LaMont, L. (2026). Sensors (Basel, Switzerland), 26(12), 3690.
Journal Article

Exploring Immersive Gaming Experiences: A Comparative Analysis of Game Platform Features

Graham, S., Paranthaman, P.K., & Bajaj, N. (2025). International Conference on WorldS4. Springer Nature Switzerland.
Book Chapter

Holo Games: Investigating Game Mechanics and Player Experience Factors in Mixed Reality Platform

Paranthaman, P.K., Fuller, G., & Bajaj, N. (2024). 2024 IEEE Conference on Games (CoG), Milan, Italy, pp. 1-4. doi.org/10.1109/CoG60054.2024.10645543
Conference Paper

Assessing the Effects of Various Gaming Platforms on Players' Affective States and Workloads through Electroencephalogram

Paranthaman, P.K.; Graham, S.; Bajaj, N. Electronics 2024, 13, 2043. doi.org/10.3390/electronics13112043
Journal Article

SolAR: Immersive Learning Through an Augmented Reality Application

Agyemang, H., Paranthaman, P.K., Settle, R., Zarecky, L., Regester, M. (2024). Proceedings of Ninth ICICT 2024. LNNS, vol 1003. Springer. Link
Book Chapter

Towards Prototyping Single-modal and Multimodal Interactions in Mixed Reality Games

LaMont, L., Fuller, G., Paranthaman, P.K., Poteat, T., Toprani, D., Xu, Q. (2023). Proceedings of Eighth ICICT 2023. LNNS, vol 694. Springer. Link
Book Chapter

User Experience Analysis in Obstacle Clearance Tasks in Virtual and Mixed Reality Environments

Paranthaman, P.K., Vallabhajosula, S., Giordano, A., Walton, S., Tuisa, O., Bajaj, N. (2023). Intelligent Sustainable Systems. LNNS, vol 579. Springer. Link
Book Chapter

Conceptual Design and Early Prototypes of a Gamified Virtual Reality Interview Training Application

Jennings, D., Paranthaman, P.K., Bajaj, N. (2023). Intelligent Sustainable Systems. LNNS, vol 578. Springer. Link
Book Chapter

Comparative Evaluation of the EEG Performance Metrics and Player Ratings on the Virtual Reality Games

Paranthaman, P. K., Bajaj, N., Solovey, N., & Jennings, D. (2021). 2021 IEEE Conference on Games (CoG), pp. 1-8. Link
Conference Paper

Applying Rapid Crowdsourced Playtesting to a Human Computation Game

Paranthaman, P. K., Sarkar, A., & Cooper, S. (2021). 16th International Conference on the Foundations of Digital Games (FDG) 2021, pp. 1-7. Link
Conference Paper

ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment

Paranthaman, P. K., & Cooper, S. (2019). Proceedings of the Annual Symposium on Computer-Human Interaction in Play, pp. 121-133. Link
Conference Paper

Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario

Dange, G.R., Paranthaman, P.K., Bellotti, F., Samaritani, M., Berta, R., De Gloria, A. (2017). ApplePies 2016. LNEE, vol 409. Springer. Link
Book Chapter

A Smart Mobility Serious Game Concept and Business Development Study

Bellotti, F., Berta, R., Gloria, A. D., Dange, G., Paranthaman, P. K., Curatelli, F., et al. (2015). International Conference on Games and Learning Alliance, pp. 385-392. Springer. Link
Book Chapter

REAL: Reality-Enhanced Applied Games

Bellotti, F., Berta, R., Paranthaman, P.K., Dange, G., & Gloria, A. D. (2020). IEEE Transactions on Games, vol. 12, no. 3, pp. 281-290. Link
Journal Article

User Preferences for a Serious Game to Improve Driving

Paranthaman, P.K., Bellotti, F., Berta, R., Dange, G., De Gloria, A. (2019). Games and Learning Alliance. GALA 2018. LNCS, vol 11385. Springer. Link
Book Chapter

TEAM Applications for Collaborative Road Mobility

Bellotti, F., Kopetzki, S., Berta, R., Paranthaman, P. K., Dange, G. R., Lytrivis, P., et al. (2018). IEEE Transactions on Industrial Informatics, 15(2), 1105-1119. Link
Journal Article

A Gamified Flexible Transportation Service for On-Demand Public Transport

Drakoulis, R., Bellotti, F., Bakas, I., Berta, R., Paranthaman, P. K., Dange, G. R., et al. (2018). IEEE Transactions on Intelligent Transportation Systems, 19(3), 921-933. Link
Journal Article

Deployment of Serious Gaming Approach for Safe and Sustainable Mobility

Dange, G. R., Paranthaman, P. K., Bellotti, F., Berta, R., De Gloria, A., Raffero, M., & Neumeier, S. (2017). 2017 IEEE Intelligent Vehicles Symposium (IV), pp. 1222-1227. Link
Conference Paper

A Serious Game Architecture for Green Mobility

Paranthaman, P. K., Dange, G. R., Bellotti, F., Berta, R., Gloria, A. D., Zitti, E. D., et al. (2016). ApplePies, pp. 66-76. Springer. Link
Book Chapter

Gamification of Car Driver Performance

Paranthaman, P. K., Dange, G. R., Bellotti, F., Berta, R., & Gloria, A. D. (2016). International Conference on Games and Learning Alliance, pp. 302-308. Springer. Link
Book Chapter

Safe Drive Map Concept for Road Curve Monitoring

DellAcqua, P., Bellotti, F., Berta, R., De Gloria, A., Dange, G., Paranthaman, P., et al. (2015). 2015 Euromicro Conference on Digital System Design, pp. 293-296. IEEE. Link
Conference Paper

The Absolute and Social Comparative Analysis of Driver Performance on a Simulated Road Network

Dange, G. R., Paranthaman, P. K., Samaritani, M., Smiai, O., Bellotti, F., Berta, R., et al. (2015). International Conference on Games and Learning Alliance, pp. 375-384. Springer. Link
Book Chapter

Uncovering New Neural Network Topologies in Real World Robot Applications

Ailinca, M., Paranthaman, P. K., Pessin, G., Osório, F. S., Souza, J. R., Wolf, D. F., et al. (2012). 12th Annual Workshop on Computational Intelligence (UKCI), Heriot Watt University, pp. 53-58. Link
Conference Paper
Workshops

Workshop Papers

Unifying IoT and Serious Game Concept to Foster Collaborative and Safe Driving

P.K. Paranthaman, G.R Dange, F. Bellotti, R. Berta, A. De Gloria. ACM CHI 2017: Workshop on Designing Social IoT, Denver, Colorado, USA, May 2017.
Position Paper

In-Vehicle Embedded Architecture for Estimation of Green Drive Performance

Paranthaman, P.K., Dange, G.R., Bellotti, F., Berta, R., De Gloria, A. GE 2016, 48th Annual Meeting of the Italian Association of Electronics Group, Brescia, Italy.
Paper Presentation

Towards Social Serious Gaming in the IoT Concept and Prototype Development

F. Bellotti, R. Berta, A. De Gloria, G. Dange, P. Paranthaman, M. Samaritani. GE 2015, 47th Annual Meeting of the Italian Association of Electronics Group, Siena, Italy.
Poster
Talks

Presentations & Workshop Participation

Applying Rapid Crowdsourced Playtesting to a Human Computation Game — talk at FDG's Game Analytics Workshop (Online)2021
Games User Research Summit, San Francisco, CA2019
Games User Research Summit, San Francisco, CA2018
Introduction to Applied Game Design and Development — University of Genoa, Italy (developed "LANGenie," a language-learning game prototype in Twine)2017
LICS — Logic in Computer Science, Reykjavik, Iceland2017
Applications in Electronics Pervading Industry, Environment and Society, Rome, Italy2016
GALA — Games and Learning Alliance Conference, Rome, Italy2015