top of page

This page contains the accomplishments of my students in undergraduate research, course assignments, and capstone courses

Summer Undergraduate Research Experience - SURE 2023 - Mixed Reality Project (May - July 2023)

Student name: Ged Fuller
Project title: Translating Computer Game Mechanics to Mixed Reality Games
Tools & technologies used in the project: Unity game engine, Microsoft HoloLens 2, and Mixed Reality Toolkit (MRTK).
Accomplishments:
  • coauthored a book chapter in the Springer series on prototyping interaction modalities in MR games. ​
  • Completed an 8-week research program (Summer Undergraduate Research) at Elon between May and July 2023 and presented a poster with results and findings from the research process.  

 
Student name: Henry Agyemang 
External collaboration: Greensboro Science Center, Greensboro, NC
Project title: Analysis of User Experience in Augmented and Mixed Reality Technologies
Tools & technologies used in the project: Unity game engine, Wikitude, Vuforia
Accomplishments:
  • Completed the first prototype of SolAR (an augmented reality app) and demonstrated the app to our collaborators at the Greensboro Science Center (GSC). The app will be integrated on the GSC app in fall 2023. 
  • Completed an 8-week research program (Summer Undergraduate Research) at Elon between May and July 2023 and presented a poster with results and findings from the research process.  

 

International Conference Presentation on Mixed Reality Game Development Process - February 2023

Student name: Logan LaMont
Project title: Towards Prototyping Single-modal and Multimodal Interactions in Mixed Reality Games
Tools & technologies used in the project: Unity game engine, Microsoft HoloLens 2, and Mixed Reality Toolkit (MRTK).
Accomplishments:
  • Presented the research paper titled "Towards Prototyping Single-modal and Multimodal Interactions in Mixed Reality Games" in the virtual format of ICICT 2023: International Congress on Information and Communication Technology, London, U.K, February 2023.
  • coauthored a book chapter in the Springer series on prototyping interaction modalities in MR games.​

Provost Scholars - Recognition for Outstanding Undergraduate Research - January 2023

Student name: Logan LaMont
Project title: Towards Prototyping Single-modal and Multimodal Interactions in Mixed Reality Games
Tools & technologies used in the project: Unity game engine, Microsoft HoloLens 2, and Mixed Reality Toolkit (MRTK).
Accomplishments:
  • Selected as Provost Scholar for 2023 and this is a recognition given to the 12 best undergraduate research students on the University level. 
Student name: Logan LaMont
Project title: Prototyping Single-modal and Multimodal Interactions in Mixed Reality Games
Tools & technologies used in the project: Unity game engine, Microsoft HoloLens 2, and Mixed Reality Toolkit (MRTK).
Accomplishments:
  • Developed 5 Mixed Reality games each involving different interaction modalities like speech, gaze, gesture, and physical movements, and deployed them on Microsoft HoloLens 2.
  • Worked on an 8-week research program in summer 2022 (May - July 2022).

 
Student name: David Jennings
Project title: Investigation of Interview Training Applications in VR and Non-VR Environments
Tools & technologies used in the project: Unity game engine, Oculus Integration Package, and Oculus Quest 1 and 2.
Accomplishments:
  • Successfully completed the Elon College Fellows program, a 2-year research activity on interview training applications for VR

 

An Exploration & puzzle-solving game published on Steam under "Free to Play" category - May 2023

Student names: Henry Agyemang, Ged Fuller, Morgan Chisholm, Marcus Rich, Mason Brown, and John Spitznagel, 
Game title: Samira Taken From Time (available on Steam)
Tools & technologies used in the project: Unity game engine, Character Creator, Substance Painter, and Rokoko Motion capture System
Accomplishments:
  • Developed a game project in the capstone courses of the game design minor program at Elon. The development process involved the scrum work culture, where the students formed a game studio and took several development roles like game designer, gameplay programmer, level designer, environment designer, sound engineer, and public relations. They worked on this project for 3 months and underwent 7 sprints (an iterative process with a version of the game released every 2 - 3 weeks). The game was completed and published on Steam in May 2023.

 

Spring Undergraduate Research Forum (SURF 2023) - Virtual Reality Interview Training Application - April 2023

Student name: David Jennings
Project title: A Comparative Analysis of Interview Training Applications in VR and Non-VR Environments
Tools & technologies used in the project: Unity game engine, Oculus Integration Package, and Oculus Quest 1 and 2.
Accomplishments:
  • Presented a poster in the spring undergraduate research forum about the findings from research on interview training applications for VR and non-VR environments

 

A team of 4 students published a horror survival game on Steam in May 2022

Student names: Dylan Pfeifer, Zeta Lenart-Boyd, William Thomas, and Leland Burrows
Game title: Soul Janitor (available on Steam)
Tools & technologies used in the project: Unity game engine, Character Creator, and Rokoko Motion capture System
Accomplishments:
  • The team followed an Agile game development process and worked on the project for 7 sprints over the course of 4 months.
  • The team used a motion capture system to record the animations of the boss character in the game.
  • The game was published on Steam in May 2022 under "Free to Play" category

 

A 2D action roguelike game published on Steam in May 2022

Student names: Nicholas Solovey, Mohammed Al Fadaam, Cameron Rosebud, and Raf Pico
Game title: Harmony Overture (available on Steam)
Tools & technologies used in the project: Unity game engine
Accomplishments:
  • Four students from diverse academic backgrounds, including Computer Science, Cinema and Television Arts, and Communication Design, collaborated to create a 2D action roguelike game in Unity game engine. This cross-disciplinary teamwork enriched the project with a holistic perspective, resulting in a game that seamlessly combined technical expertise with creative design
  • The team published the game on the Steam platform in May 2022. 
  • A standout aspect of the project was the meticulous use of pixel art throughout the game, giving it a distinctive visual identity. Notably, one team member took on the responsibility of creating all character animations using pixel art techniques.

 

A post-apocalyptic narrative-driven game published on Steam in May 2022

Student names: Logan LaMont, David Jennings, Markus Narten, and Martin Beckelhymer
Game title: Maneater and the Golden Teacher 
(available on Steam)
Tools & technologies used in the project: Unity game engine, Rokoko Motion capture system, and Substance Painter
Accomplishments:
  • Students from Computer Science and English collaborated, crafting a point-and-click, post-apocalyptic narrative game, uniting technical and literary skills seamlessly.
  • Over 4 months, the team embraced agile game development, refining game mechanics, storytelling, and visuals, adapting to project shifts
  • The team published the game on Steam in May 2022.

 
bottom of page