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Mixed Reality Research Projects

Mixed Reality experience in  Microsoft HoloLens 2

Translating Computer Game Mechanics to Mixed Reality Games

The goal of this project is to explore novel ways of playing games in the mixed reality environment. For this, we followed the process of bodystorming (roleplaying gameplay mechanics in physical space using prototyping materials), prototyping, and deploying games in Microsoft HoloLens 2. We developed two mixed reality games where one involves high-intensity gameplay (action shooter) and another involves low-intensity gameplay (puzzle-solving). In addition to this, we also aimed to create game mechanics by combining the physical world and digital elements. Such as players can take cover from digital projectiles by physically moving and hiding behind a cardboard box in the real-world. The first stage of the project is complete and we will be working on with user studies in fall 2023. 

Analysis of Interaction Patterns in Mixed Reality Games

This project is currently under development and we are using Unity's MRTK to develop game systems in mixed reality.

The video shows the initial body-storming session for MR game development

Lower body tracking and obstacle clearance in MR

In this collaborative research between the computer science and physical therapy department at Elon, we included a lower body tracking using the Qualisys system and developed an obstacle clearance application in MR using MRTK SDK in Unity. The application was deployed on Microsoft HoloLens 2

Mixed Reality - Microsoft HoloLens 2 - Demo

Microsoft HoloLens 2 is a state-of-the-art mixed reality headset. I'm currently exploring the interactive patterns in a mixed reality environment and also investigating on immersive designing and gaming using HoloLens 2.
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